A maze-navigation escape experience fully built in Godot and playable on a tablet.
Players decode color-based directions and guide a Roomba-like agent through a
virtual underground tunnel network.
Lights & Tunnels is a digital maze-based escape-room experience built entirely in Godot. At each junction in the tunnel layout, colored lights appear — players must discover what each color means and use this logic to steer the autonomous agent to the goal.
The color logic is fragmented across other teams’ puzzles. Only by solving external tasks can all color-direction rules be uncovered.
| Name | Role | Main Focus |
|---|---|---|
| Pascal | Game Design | Maze planning, logic, overall flow |
| Sebastian | Programming | Godot implementation, color rules |
| Ciya | UI & Tablet Integration | Tablet controls, interaction, UI logic |