Course: Media Design 2 (WiSe 2025/26)
Program: Media Systems / Media technologies
Supervisor: Prof. Ralf Hebecker
Project Period: October 2025 – February 2026
Abstract: Lights & Tunnels is an experimental exploration game developed with the Godot Engine, specifically designed for touchscreen computers and interactive installations. The project investigates how players can learn and navigate a complex space without written instructions, relying instead on light, color, and spatial memory. By phasing out visual aids, the game forces players to internalize a "light language" to find the exit.
Team: Pascal, Sebastian, Ciyawasch
Lights & Tunnels serves as a study in implicit learning. The main objective is intentionally simple: Find the exit. However, the path is obscured by darkness, and the "rules" of the world are communicated solely through environmental lighting.
Each color represents a specific directional instruction. These meanings are never explained through text or UI, requiring the player to decode the environment through trial and error.
Forward 🟡
Backward 🔴
Turn Left 🟢
Turn Right 🔵
Darkness is a mechanical constraint. Light defines safe paths and decision points, acting as both a guide and a resource for navigation.
The visual style utilizes a top-down perspective featuring dark, tunnel-like spaces and high-contrast lights. The interface is intentionally minimal with no permanent HUD, text overlays, or icons.
For the interactive installation, the following hardware components were used to ensure a seamless tactile experience:
The project successfully demonstrated that players can adapt to a non-verbal instruction system within minutes. The most significant challenge was balancing the "Darkness" level; too much darkness led to frustration, while too much light trivialized the memory aspect. Future iterations could include dynamic soundscapes to further reinforce directional cues.
| Name | Matrikelnr. | Role | Responsibilities | |
|---|---|---|---|---|
| Sebastian | ***4332 | Programming | Project lead, Godot logic, and core mechanics. | |
| Ciyawasch E. | ***4121 | UI & Touch | Touch interaction systems and UI implementation. | |
| Pascal N. | ***6415 | Game Design | Asset implementation, sound design, and documentation. |
© 2026 HAW Hamburg - Lights & Tunnels Project - Documentation