| Gruppenmitglied | Matrikelnummer | Verantwortlichkeiten |
|---|---|---|
| Antonia Benetti | 2768915 | Game Design/Art, UI Design |
| Daniel Bratek | 2815299 | Game Design, Programming, Conceptualization |
| Marco | 2818922 | Programming |

Metroidvania-esk Roguelike
https://imdecoy.itch.io/upon-the-moon
| Input: | Action: |
| WASD | Movement, Jump, Crouch |
| Leertaste | Jump |
| Left Click, Enter | Attack |
| E | Pick up items, Enter portal |
| ESC | Pausemenu |
Upgradsysteme via Power-Ups
Jump through level after level and defeat enemies. Find chests for new abilities.
After X amount of Levels unlock the ending.
The kingdom lies in ruins. An unnatural purple moon bathes the ruins in a pale light. Where life once thrived, now only silence and decay reign.
As a lone warrior, you return to a homeland you no longer recognize. A strange corruption has ravaged the land, transforming the familiar into something else entirely.
Something ancient has awakened. Something that should have remained dormant.
The truth lies deep within the ruins, guarded by those already succumbing to the Darkness.
Dark Fantasy, Pixel Art 32-bit
(Ingame Statusanzeigen, Menu Screenflow)
Godot
Game Art: Procreate/ Clip StudioPaint
| Gebiet | Marco | Daniel | Antonia |
| Game Art | wöchentl. ca. 20h | ||
| Programmieren | 25h/w | 20h/w | wöchentl.ca. 5 h (Dafür dann weniger Game Art) |
| Conzeptionierung | 5h/w | ||
-Voraus Planen erspart einem viel Arbeit
-Man braucht viel mehr Zeit als man ursprünglich denkt
-Gruppenaufteilung lief gut
https://www.1001fonts.com/dragon-slayer-font.html
https://www.1001fonts.com/libre-baskerville-font.html
https://ansimuz.itch.io/gothicvania-patreon-collection
https://merchant-shade.itch.io/16x16-mixed-rpg-icons