Arbeitstitel
Ball Boi
Gruppenmitglied
| Gruppenmitglied | Matrikelnummer | Verantwortlichkeiten |
|---|---|---|
| Amir Satari Fam | 2685292 | Game Design/ Programming |
| Hossein Ghassemi | 2625364 | UI Designe/ Programming |
| Yazan Barghouthi | 2610267 | Level and Audio Design/ Programming |

/screen_recording_2025-12-16_at_19.10.45.mov
A Doodle Jump–inspired game in which a boy must retrieve his ball from the top of a city because the fool shot it too hard.
https://asfam7.itch.io/ballboi
A - Left
D- Right
Space - jUMP
Fast-paced gameplay
Requires quick reactions
Precise jumping
Strategic jump planning
Vertical jumps to reach your goal: your damn ball.
Be careful not to fall, or you’re cooked.
Watch out for platforms. Some are made of wood and are not stable.
Some platforms magically move horizontally, making jumps trickier.
Jump upwards from platform to platform
Avoid falling please
React to moving platforms
Climb higher toward the ball
Shot the ball hard again you need to go back up and take it again
Feel like Temu Doodle Jump.
Cyberpunk-city background.
Flowing platforms powered by futuristic voodoo science.
Browsky was practicing his shots when he blasted the ball way too hard. Now it’s stuck on top of a tall building, and since it’s his only ball, he has to climb up and get it back—at night. One wrong jump, and he’s cooked.
Cartoony lil bro.
Cyberpunk-city background.
Futuristic platforms
Cartoony and pixely.
Mixed stuffs.
Retro feel with black background and game objects.
Unity, VSCode, ChatGPT
Concept
A general idea for the game’s core mechanics and overall game design. (2 weeks)
Role Definition
Defining each team member’s role and level of participation. (1 week)
Project Work
Developing the core gameplay, finding assets, and integrating everything into the game. (2 weeks)
Level Design
After completing the core gameplay, designing and refining the levels. (2 weeks)
To be continued…
Background (from itch.io)
Character (from itch.io)
Additional assets generated with AI (based on game mood and atmosphere)
| Gruppenmitglied | Matrikelnummer | Verantwortlichkeiten | Stundenaufstellung |
| Amir Satari Fam | 2685292 | Game Design/ Programming | ca. 20 hrs |
| Yazan Barghouthi | 2610267 | Level and Audio Design/ Programming | ca. 20 hrs |
| Hossein Ghassemi | 2625364 | UI Designe/ Programming | ca. 20 hrs |
Collaborating and deciding on a concept, even when team members have different ideas.
Mixing different ideas to create something unique.
Searching for and finding the right assets.
Using AI for asset generation.
Learning how to work with Unity.
Understanding how Unity works with programming.
Learning basic programming concepts.
Debugging and problem-solving in Unity.
Background:
https://runscrorpion.itch.io/tiny-adventure-cybercity-background
Character:
https://gabry-corti.itch.io/mechanicmike
Platforms:
Generated with ChatGPT
Backgroundmusic:
https://assetstore.unity.com/packages/audio/music/electronic/free-synthwave-music-pack-electric-knight-drive-275657