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für Media/Game Design 2 (MS 231)
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The Basement
| Gruppenmitglied | Matrikelnummer | Verantwortlichkeiten |
|---|---|---|
| Hossein Ghassemi | 2625364 | Game Design/ Programming |
| Amir Satari Fam | 2685292 | Level and Audio Design |

Video
A top-down horror game where you must escape a basement full with zombies.
Projektdokumentation
Projektdokumentation – The Basement.pdf
https://hosgh.itch.io/the-basement
Keyboard only
W: front
A: left
S: back
D: right
Space: Shoot
Limited ammo and limited health.
Find keys to unlock the exit gate.
A lot of zombies.
Survivor Horror (Limited ammo and health).
Top-down view.
Collect items such as keys and ammo.
Tank controls make movement challenging, heightening tension and horror.
Limited ammo makes the player feel vulnerable.
Careful map navigation is required to locate the keys for escape.
Zombies are resilient and must be shot multiple times to be subdued.
Explore the basement.
Collect keys and ammo.
Avoid or fight zombies.
Unlock the exit and escape.
Repeat/respawn if killed.
You woke up in a weird basement with no memories. Thank god you had a gun in your ass, because the basement is full of zombies. Now you need to get out, but the door requires some keys to open. Hopefully, you can find the keys in this basement and unalive some zombies otherwise, you’re cooked.
Dark and claustrophobic.
Our Art Style & Sound Design is mostly minimal, using assets from itch.io. The links are available.
Character from itch.io assets.
Environment generated with AI.
Retro feel with black background and game objects.
Unity, VSCode, ChatGPT
Concept
A general idea for the game’s core mechanics and overall game design. (2 weeks)
Role Definition
Defining each team member’s role and level of participation. (1 week)
Project Work
Developing the core gameplay, finding assets, and integrating everything into the game. (2 weeks)
Level Design
After completing the core gameplay, designing and refining the levels. (2 weeks)
To be continued…
Background or Map generated with AI (based on game mood and atmosphere)
Character (from itch.io)
Additional assets like collectable (from itch.io)
| Hossein Ghassemi | Game Design, Programming | ca. 20 Stunden |
| Amir Satari Fam | Level Design, Audio Design | ca. 10 Stunden |
Collaborating and deciding on a concept, even when team members have different ideas.
Mixing different ideas to create something unique.
Searching for and finding the right assets.
Using AI for asset generation.
Learning how to work with Unity.
Understanding how Unity works with programming.
Learning basic programming concepts.
Debugging and problem-solving in Unity.
Background:
Generated with ChatGPT
Character:
https://fightswithbears.itch.io/2d-topdown-survival-character
Bullets:
https://piomakespixels.itch.io/bullets-pixel-64-bit-assets
Keyes:
https://bitti-lab.itch.io/bitti-key-117-retro-style-edition
Background-music:
https://szajnaworkshop.itch.io/obsidian
Gun-Sound:
https://jdsherbert.itch.io/walther-p38-sfx-pack